greatwhitespider: (Default)
The Grand Elusa ([personal profile] greatwhitespider) wrote in [personal profile] singing_arda 2015-07-04 01:07 pm (UTC)

Lair of the Grand Elusa

Or a lair. She maintains a cave somewhere outside the settlement, too.

The Hobbit-Hole farthest to the north, some ways away from the nearest livable one, had the ceiling in the main room cave in and appeared unsalvageable. Someone has salvaged it, patiently piecing together every chip of wood and stone, gluing and binding them with a pale substance that glows steadily. The inside can be easily bright enough to read by, though the Grand Elusa may decide to dim it. It's very difficult to get inside when she is out. Webs have set like cement over the insides of the doors and windows; even if those are broken, the web is probably intact.

The plant life over and around the mound is completely overgrown, circled with intermingled thorny plants that resist being cut through and grow back with unusual speed. There are non-glowing spiderwebs everywhere. The plants hide light streaming through the windows. It's possible to push through the thorns to collect edible plants or go after rabbits, but you may feel watched all the while, and if you set snares anything they catch will be eaten to nothing but tufts of hair by the time you check them.

Push through to the door and if the Grand Elusa is in you may ask her for help or silk. She is benevolent but very hungry and interested in amusing herself, and may muse on how delicious you smell or require something of you. You could potentially even get an unbreakable shiny garment if you can stand a 'fitting' session.

While all of this can get spooky, even if you antagonize her and then refuse to leave when told to do so several times, if you're not evil she'll probably just teleport you to the top of a tree.

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